Conditions
In the spirit of early golf, Queensland Hickory Golfers like to keep things uncomplicated.
Our ethos is:
- keep it simple
- have fun
- play the ball as it lies, play the course as you find it and if you cannot do either, do what is fair
Who can play
Who can play
- Hickory Golfers Queensland (HGQ) members
- Australian Golf Heritage Society (AGHS) members
- Golf Society of Australia (GAS) members
- Society of Hickory Golfers (SoHG) members
- invitees (must register as a non-member guest)
Participants can be either:
- amateurs
- PGA members
Rules
Rules
- current R&A Rules of Golf (excluding equipment rules)
- local rules of the host club
- ties decided by countback
Deciding ties
Ties for first place and subsequent placings
The methods below are used primarily to determine a winner. If a method does not determine an outright winner, players remaining tied at conclusion of the method will be declared joint winners. To make event administration quicker and easier, ties for subsequent placings are separated by the best score hole-by-hole from the final hole.
9-hole events
Ties are separated by the best score hole-by-hole from the final hole.
18-hole events
Ties are separated by the best score over the final nine holes*. If this does not determine a winner, the final six holes are used. If this does not determine a winner, the final three holes are used. If this does not determine a winner, the best score hole-by-hole from the final hole is used.
*Definition — “final nine holes”
The “final nine holes” are determined as follows:
- If all play commenced from hole 1 — the “final nine holes” are holes 10 to 18.
- If all play commenced from hole 10 — the “final nine holes” are holes 1 to 9.
- In the case of a shotgun or two-tee start — the “final nine holes” are holes 10 to 18.
Note: The “final six holes”, “final three holes” and “final hole” are all part of the “final nine holes”.
Multi-round events
For multi-round events, ties are separated by the best score over the final 18 holes. If this does not determine a winner, the method for determining ties in 18-hole events (as described above) is applied.
Equipment
Equipment
HGQ Inc have adopted the rules of the USA Society of Hickory Golfers (SoHG)
- shafts must be wood
- heads must be original (pre-1935) or approved replicas (*see below)
- grips must be ‘leather-wrap’
- no limit on the number of clubs carried
- any ball may be used
Prohibited
Prohibited
- distance measuring devices
Approved replicas
Approved replicas BTI Co. (playhickorygolf.com) |
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Jay Harris |
JBL Swiss Hickory Golf Club Manufactory |
Louisville Golf Co |
Russ Fisher |
St. Andrews Golf Company |
Tad Moore Hickory Classics |
Zayden Alexander Fine Putters by Jeremy Wright |
Zayden Alexander Fine Putters by Jeremy Wright |
Replicas made by individuals |
Etiquette
Etiquette
- Always be on time and prepared to play
- Choose the teeing ground that best matches your ability
- Always be aware of your safety and the safety of others
- Safety — wait until the group ahead is out of range of your best shot
- Safety — be sure you are well away from others before taking practice swings
- Safety — stand on the same side as the ball when watching someone hit
- Stay silent and still while others in your group are teeing off
- Avoid taking divots with practice swings on the teeing ground
- Plan your shot while walking to your ball or while others are playing
- Be ready to p1ay when it is your turn to play, particularly on the putting green
- Walk briskly between shots
- Walk directly to your golf ball; do not follow other players to theirs unless assisting in a search
- If riding, take several clubs with you to your ball so you will not have to walk back to the cart
- Be efficient with pre-shot routines
- Do not step off yardage for every single golf shot, develop an “eye” for distance (especially if you know the golf course)
- Take only one look at the line of play/putt from behind the ball
- Take only one practice swing
- Play a provisional ball if you think the original may be lost outside a water hazard or out of bounds
- Record scores on the next teeing ground while others are playing or after you have played your tee shot
- Repair your divots or fill divots with soil
- Repair other golfers’ divots
- Avoid taking divots with practice swings
- Smooth footprints and irregularities in sand after playing from bunkers
- Know how to repair a ball-mark. Insert a repair tool or tee at the edges of the ball mark and bring the edges to the centre
- Do not lift the centre of the ball mark. Try not to tear the grass
- Repair your ball mark and others on the putting green
- A repaired ball mark will heal in two to three days, an unrepaired ball mark will take three weeks to heal
- Place golf bags well off the putting surface
- Mark your golf ball with a small coin or similar object
- Stay off the line of putt of other players
- Study your line of putt ahead of time and be ready to putt when it is your turn
- Remove golf balls from the hole with your hand, not the head of your putter
- Always obey the “Rules of the Road”
- Have a sense of where you are on the golf course
- You do not have a “right” to drive a cart over every area of the course
- Be aware of the damage carts can cause
- Keep the cart at least 10 metres away from a green or bunker and park in the direction of the next hole
- If walking, leave the golf bag next to the green facing in the direction of the next hole
- Play the course as you find it
- Play the ball as it lies: When that is not possible do what is fair
- Be responsible for applying the Rules of Golf